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Artificial Intelligence — Science Fiction is Now Science FactYOWUSA.COM, 29-April-01 ContinuedAI In Our GamesWhen was the last time you purchased a computer game for yourself or children that did not contain artificially intelligent enemies designed to beat you in that game? Most importantly, how many times were you actually beaten by that game? The rapid developments of game technology and AI have made the recent past seem like ancient history. Less than two years ago, games utilised only about 0.1% of a computers resources for AI calculations. Now we are seeing an increase of about 250% being devoted to AI thanks to a new leap in 3D card technology that has freed the standard resources of the PC. AI is now firmly incorporated into computer games as either our friend or more commonly as our enemy. While this form of AI has been implemented to entertain us, we are simultaneously accepting its use before it is more widely integrated into our society. One of the first games to display a frightening and amazing display of intelligence was the Australian developed "Dark Reign". The developers of this game were so surprised at their creations ability to beat them in the campaigns of war, they "turned down" the level of intelligence to make it more playable.
I don't want to brag too much but our AI is going to blow you away. Even at this preliminary state it is beating several of our designers. And not by just giving the AI more units, as many other games do, but by playing smart! The AI picks its battles very carefully. If it thinks it can take you , it will go after you. If it detects that you are kicking its butt, then it will retreat and regroup. It is really amazing to see. Gamespot.Com, February 24 1977 But I got to tell you… the AI is getting really good. And when I say good I don't mean decent, I mean it kicks our butt. We got a new build this last week where you can build a map and plop down one construction crew. When you play that map the AI kicks in and starts building its base up. It's actually kind of scary to watch. And then it starts to build its troops and it sends out perimeter defences. Then it scouts the map trying to find your base all while it continues to build its army. When it finds you it evaluates your weaknesses and strikes. Did I mention that it was scary?
Another new and amazing aspect to this game is the animal of your choice that becomes your protege. The creatures AI will learn from your behaviour and become a uniquely behaved entity that reflects with amazing accuracy your own mentality. Something creator Peter Molyneux is very excited about. PC PowerPlay His pride and joy within Black & White is surely the titan, controlled, nurtured, guided and evolved by the player. Featuring astounding AI, the ability to learn, borderline self-awareness and persistent scars, the titans of Black & White are to Tamagotchi what a six-metre Great White [shark] is to your pet goldfish. "Look how people react to the death of their Tamagotchis," says Molyneux, "These are just little purple blobs in a piece of plastic. Having your living, breathing creature die would be just too traumatic for the player. But that doesn't mean he won't go through some very traumatic experiences." Thus, the developers decided to make the players protege invincible in order to protect the mental wellbeing of their more sensitive players. This overall stealth approach to influencing public acceptance of AI covers a vast area of technologies. While these entertaining forms of AI gain media attention, a more disturbing area of AI remains behind virtual shadows and involves the merging of humans with machines. AI In Our AbominationsIt was only a few years ago that scientists were rejoicing over their success at growing a human nerve onto a silicon chip. The nerve could not communicate with anything, but it proved that man and machine could survive after being integrated as one. Now we have immensely funded corporations producing the first ever-communicating hybrids of living organisms and artificial machines. In what appears to be global competitiveness to lead the world in AI advancements, Russia has announced that it has created the first-ever artificial brain with the same intellectual potential as a human. Ananova, April 15, 2001 The neuro-computer is based on the workings of the human brain cell and can out perform previous brain models. He has warned of the potential of the scientific breakthrough, saying the new brain could turn into a Frankenstein monster if mistreated. The scientist said: "This machine needs to be trained like a newborn child. It is extremely important for us to make it a friend, not a criminal or an enemy."
Similar to the evil Daleks from "Dr Who", a living brain floats in a container of cool oxygenated salt fluid and is linked to an artificial robot to create a closed system that is capable of intelligent communication. The Guardian, April 18 2001 Researchers in Chicago have built a cyborg, a half-living, half-robot creature which connects the brain of an eel-like fish to a computer and is capable of moving towards lights. Placed in the middle of a ring of lights, the robot's sensors detect when a light is switched on. It sends signals to the lamprey brain, which returns impulses instructing the robot to move on its wheels towards the light. One of the researchers, Sandro Mussa-Ivaldi, said the work was a step forward in neural engineering. "There's an element of uniqueness in what we've done, particularly in the fact we've created a closed loop system, where the lamprey brain and the robot are exchanging information," he told the Guardian.
Scroll down to continue... Surviving 2012 and Planet X Video
As the co-author and publisher of Planet X Forecast and 2012 Survival Guide, Marshall believes that 2012 will be a survivable, evolutionary event. Stream for Free (YouTube, iTunes and more)
Planet X / Nibiru 2012
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Planet X Special ReportPlanet X Special Report No. 1: Where is Planet X?
Our view is that this topic should never be introduced to others, until they demonstrate a geniune interest. Nonetheless, those with a genuine interest in the topic will feel a natural urge to share their concerns about a possible threat to themselves and those close to them. Consequently, the most common questions they ask are, "where is Planet X, and what is the most likely worst case scenario?" GO
The Big Six Man-Made Catastrophic Scenarios for 2012 and Beyond — Survival Author Matthew Stein and Jacco van der Worp MSc
Taken altogether, it is a bizarre twist on the Biblical story of Noah and the Flood — and with strikingly similar themes. For those new to the topic of 2012, the film is great entertainment, but it also drives home an ancient failing of humanity. That the common folk are often the last to know, whether by their own choices or those made for them by wealthy and powerful elites. Ergo, many will never ask, "where will I be in 2012?" They'll just have enough time to ask, "My God, what's happening?" GO
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